Searched refs:max_varyings (Results 1 – 5 of 5) sorted by relevance
54 .max_varyings = 12,
127 unsigned max_varyings; member
255 return screen->specs.max_varyings; in etna_screen_get_param()336 return shader == PIPE_SHADER_FRAGMENT ? screen->specs.max_varyings in etna_screen_get_shader_param()708 screen->specs.max_varyings = MAX2(val, ETNA_NUM_VARYINGS); in etna_get_specs()
2273 if (c->num_varyings > c->specs->max_varyings) { in etna_compile_check_limits()2275 c->specs->max_varyings); in etna_compile_check_limits()
23164 GLint max_varyings; in test() local23165 gl.getIntegerv(GL_MAX_VARYING_COMPONENTS, &max_varyings); in test()23185 if (4 * type.GetNumComponents() + 4 > (GLuint)max_varyings) in test()