Searched refs:max_vs_uniforms (Results 1 – 6 of 6) sorted by relevance
375 : screen->specs.max_vs_uniforms * sizeof(float[4]); in etna_screen_get_shader_param()623 screen->specs.max_vs_uniforms = 256; in etna_determine_uniform_limits()626 screen->specs.max_vs_uniforms = 256; in etna_determine_uniform_limits()631 screen->specs.max_vs_uniforms = 256; in etna_determine_uniform_limits()634 screen->specs.max_vs_uniforms = 256; in etna_determine_uniform_limits()637 screen->specs.max_vs_uniforms = 256; in etna_determine_uniform_limits()640 screen->specs.max_vs_uniforms = 168; in etna_determine_uniform_limits()817 screen->specs.ps_uniforms_offset = VIVS_SH_HALTI5_UNIFORMS(screen->specs.max_vs_uniforms*4); in etna_get_specs()827 screen->specs.ps_uniforms_offset = VIVS_SH_UNIFORMS(screen->specs.max_vs_uniforms*4); in etna_get_specs()
56 .max_vs_uniforms = 168,
131 unsigned max_vs_uniforms; member
640 etna_set_state(stream, VIVS_PS_UNIFORM_BASE, screen->specs.max_vs_uniforms); in etna_emit_state()
979 ? specs->max_vs_uniforms in etna_compile_check_limits()
2250 ? c->specs->max_vs_uniforms in etna_compile_check_limits()