Searched refs:min_gallop (Results 1 – 4 of 4) sorted by relevance
/external/python/cpython2/Objects/ |
D | listobject.c | 1372 Py_ssize_t min_gallop; member 1405 ms->min_gallop = MIN_GALLOP; in merge_init() 1465 Py_ssize_t min_gallop; in merge_lo() local 1481 min_gallop = ms->min_gallop; in merge_lo() 1502 if (bcount >= min_gallop) in merge_lo() 1512 if (acount >= min_gallop) in merge_lo() 1522 ++min_gallop; in merge_lo() 1525 min_gallop -= min_gallop > 1; in merge_lo() 1526 ms->min_gallop = min_gallop; in merge_lo() 1567 ++min_gallop; /* penalize it for leaving galloping mode */ in merge_lo() [all …]
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D | listsort.txt | 445 A refinement: The MergeState struct contains the value of min_gallop that 560 "should be" then. So the MergeState struct keeps a min_gallop variable 562 the smaller min_gallop gets, making it easier to transition back to 565 min_gallop is increased by one, making it harder to transition back 567 random data, this all but eliminates the gallop penalty: min_gallop grows 569 like ~sort, min_gallop can fall to as low as 1. This seems to work well,
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/external/python/cpython3/Objects/ |
D | listobject.c | 1152 Py_ssize_t min_gallop; member 1521 ms->min_gallop = MIN_GALLOP; in merge_init() 1585 Py_ssize_t min_gallop; in merge_lo() local 1602 min_gallop = ms->min_gallop; in merge_lo() 1622 if (bcount >= min_gallop) in merge_lo() 1632 if (acount >= min_gallop) in merge_lo() 1642 ++min_gallop; in merge_lo() 1645 min_gallop -= min_gallop > 1; in merge_lo() 1646 ms->min_gallop = min_gallop; in merge_lo() 1687 ++min_gallop; /* penalize it for leaving galloping mode */ in merge_lo() [all …]
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D | listsort.txt | 445 A refinement: The MergeState struct contains the value of min_gallop that 560 "should be" then. So the MergeState struct keeps a min_gallop variable 562 the smaller min_gallop gets, making it easier to transition back to 565 min_gallop is increased by one, making it harder to transition back 567 random data, this all but eliminates the gallop penalty: min_gallop grows 569 like ~sort, min_gallop can fall to as low as 1. This seems to work well,
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