Home
last modified time | relevance | path

Searched refs:modelview (Results 1 – 9 of 9) sorted by relevance

/external/libkmsxx/kmscube/
Dcube-gles2.cpp224 ESMatrix modelview; in draw() local
226 esMatrixLoadIdentity(&modelview); in draw()
227 esTranslate(&modelview, 0.0f, 0.0f, -8.0f); in draw()
228 esRotate(&modelview, 45.0f + (0.75f * framenum), 1.0f, 0.0f, 0.0f); in draw()
229 esRotate(&modelview, 45.0f - (0.5f * framenum), 0.0f, 1.0f, 0.0f); in draw()
230 esRotate(&modelview, 10.0f + (0.45f * framenum), 0.0f, 0.0f, 1.0f); in draw()
240 esMatrixMultiply(&modelviewprojection, &modelview, &projection); in draw()
243 normal[0] = modelview.m[0][0]; in draw()
244 normal[1] = modelview.m[0][1]; in draw()
245 normal[2] = modelview.m[0][2]; in draw()
[all …]
/external/mesa3d/docs/_extra/specs/
DMESA_window_pos.spec32 coordinate with the RasterPos command, the modelview matrix, projection
/external/mesa3d/src/mesa/main/
Dffvertex_prog.c714 struct ureg modelview[4]; in get_eye_position() local
720 0, modelview ); in get_eye_position()
722 emit_matrix_transform_vec4(p, p->eye_position, modelview, pos); in get_eye_position()
726 STATE_MATRIX_TRANSPOSE, modelview ); in get_eye_position()
728 emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos); in get_eye_position()
743 struct ureg modelview[4]; in get_eye_position_z() local
748 0, modelview ); in get_eye_position_z()
750 emit_op2(p, OPCODE_DP4, p->eye_position_z, 0, pos, modelview[2]); in get_eye_position_z()
/external/angle/src/libANGLE/
DGLES1Renderer.cpp195 angle::Mat4 modelview = gles1State.mModelviewMatrices.back(); in prepareForDraw() local
197 modelview.data()); in prepareForDraw()
199 angle::Mat4 modelviewInvTr = modelview.transpose().inverse(); in prepareForDraw()
DGLES1Shaders.inc24 uniform mat4 modelview;
92 return modelview * posInput;
/external/webrtc/sdk/objc/components/renderer/opengl/
DRTCShader.mm147 // When modelview and projection matrices are identity (default) the world is
/external/mesa3d/src/mesa/program/
Dprogram_lexer.l268 {dot}modelview { return MODELVIEW; }
/external/mesa3d/docs/
Dviewperf.rst130 These unusual values lead to invalid modelview matrices. For example,
Dversions.rst389 - glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix
680 - computation of inverse modelview matrix sometimes failed