Home
last modified time | relevance | path

Searched refs:msaa_scale (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/v3d/
Dv3d_blit.c362 int msaa_scale = pdst->nr_samples > 1 ? 2 : 1; in v3d_tfu() local
363 int width = u_minify(pdst->width0, base_level) * msaa_scale; in v3d_tfu()
364 int height = u_minify(pdst->height0, base_level) * msaa_scale; in v3d_tfu()
Dv3dx_state.c838 int msaa_scale = prsc->nr_samples > 1 ? 2 : 1; in v3d_setup_texture_shader_state() local
840 tex->image_width = prsc->width0 * msaa_scale; in v3d_setup_texture_shader_state()
841 tex->image_height = prsc->height0 * msaa_scale; in v3d_setup_texture_shader_state()
/external/mesa3d/src/broadcom/vulkan/
Dv3dv_image.c459 const uint32_t msaa_scale = image->samples == VK_SAMPLE_COUNT_1_BIT ? 1 : 2; in pack_texture_shader_state_helper() local
507 tex.image_height = image->extent.height * msaa_scale; in pack_texture_shader_state_helper()
508 tex.image_width = image->extent.width * msaa_scale; in pack_texture_shader_state_helper()