Searched refs:mutate_hp (Results 1 – 8 of 8) sorted by relevance
100 monster.mutate_hp(120);103 monster.mutate_hp(80);
434 auto hp_ok = monster->mutate_hp(10); in MutateFlatBuffersTest()438 auto hp_ok_default = monster->mutate_hp(100); in MutateFlatBuffersTest()442 auto hp_ok_2 = monster->mutate_hp(20); in MutateFlatBuffersTest()445 monster->mutate_hp(80); in MutateFlatBuffersTest()472 first->mutate_hp(0); in MutateFlatBuffersTest()474 first->mutate_hp(1000); in MutateFlatBuffersTest()
932 mutate_hp(value:number):boolean { method in MyGame.Example.Monster
1086 MyGame.Example.Monster.prototype.mutate_hp = function(value) { method in MyGame.Example.Monster
1344 bool mutate_hp(int16_t _hp) {
292 bool mutate_hp(int16_t _hp) {
1119 bool mutate_hp(int16_t _hp) {
3156 monster->mutate_hp(10); // Set the table `hp` field.