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Searched refs:mutate_hp (Results 1 – 8 of 8) sorted by relevance

/external/flatbuffers/tests/
DJavaScriptTest.js100 monster.mutate_hp(120);
103 monster.mutate_hp(80);
Dtest.cpp434 auto hp_ok = monster->mutate_hp(10); in MutateFlatBuffersTest()
438 auto hp_ok_default = monster->mutate_hp(100); in MutateFlatBuffersTest()
442 auto hp_ok_2 = monster->mutate_hp(20); in MutateFlatBuffersTest()
445 monster->mutate_hp(80); in MutateFlatBuffersTest()
472 first->mutate_hp(0); in MutateFlatBuffersTest()
474 first->mutate_hp(1000); in MutateFlatBuffersTest()
Dmonster_test_generated.ts932 mutate_hp(value:number):boolean { method in MyGame.Example.Monster
Dmonster_test_generated.js1086 MyGame.Example.Monster.prototype.mutate_hp = function(value) { method in MyGame.Example.Monster
Dmonster_test_generated.h1344 bool mutate_hp(int16_t _hp) {
/external/flatbuffers/samples/
Dmonster_generated.h292 bool mutate_hp(int16_t _hp) {
/external/flatbuffers/tests/cpp17/generated_cpp17/
Dmonster_test_generated.h1119 bool mutate_hp(int16_t _hp) {
/external/flatbuffers/docs/source/
DTutorial.md3156 monster->mutate_hp(10); // Set the table `hp` field.