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Searched refs:mutate_mana (Results 1 – 7 of 7) sorted by relevance

/external/flatbuffers/tests/
DJavaScriptTest.js106 var manaRes = monster.mutate_mana(10);
Dtest.cpp448 auto mana_default_ok = monster->mutate_mana(150); // Mutate to default value. in MutateFlatBuffersTest()
452 auto mana_ok = monster->mutate_mana(10); in MutateFlatBuffersTest()
Dmonster_test_generated.ts909 mutate_mana(value:number):boolean { method in MyGame.Example.Monster
Dmonster_test_generated.js1063 MyGame.Example.Monster.prototype.mutate_mana = function(value) { method in MyGame.Example.Monster
Dmonster_test_generated.h1338 bool mutate_mana(int16_t _mana) {
/external/flatbuffers/samples/
Dmonster_generated.h286 bool mutate_mana(int16_t _mana) {
/external/flatbuffers/tests/cpp17/generated_cpp17/
Dmonster_test_generated.h1113 bool mutate_mana(int16_t _mana) {