Searched refs:mutate_non_owning_reference (Results 1 – 4 of 4) sorted by relevance
1682 mutate_non_owning_reference(value:flatbuffers.Long):boolean { method in MyGame.Example.Monster
1830 MyGame.Example.Monster.prototype.mutate_non_owning_reference = function(value) { method in MyGame.Example.Monster
1593 bool mutate_non_owning_reference(uint64_t _non_owning_reference) {
1368 bool mutate_non_owning_reference(uint64_t _non_owning_reference) {