Searched refs:mutate_single_weak_reference (Results 1 – 4 of 4) sorted by relevance
1584 mutate_single_weak_reference(value:flatbuffers.Long):boolean { method in MyGame.Example.Monster
1732 MyGame.Example.Monster.prototype.mutate_single_weak_reference = function(value) { method in MyGame.Example.Monster
1563 bool mutate_single_weak_reference(uint64_t _single_weak_reference) {
1338 bool mutate_single_weak_reference(uint64_t _single_weak_reference) {