Searched refs:my_storage_block_index (Results 1 – 1 of 1) sorted by relevance
7349 glw::GLint my_storage_block_index = GL_INVALID_INDEX; in test_shader_compilation() local7354 my_storage_block_index = in test_shader_compilation()7358 if ((unsigned)my_storage_block_index == GL_INVALID_INDEX) in test_shader_compilation()7418 gl.shaderStorageBlockBinding(this->program_object_id, my_storage_block_index, 0); in test_shader_compilation()