Searched refs:my_uniform_block_index (Results 1 – 1 of 1) sorted by relevance
6898 glw::GLint my_uniform_block_index = GL_INVALID_INDEX; in test_shader_compilation() local6903 my_uniform_block_index = gl.getUniformBlockIndex(this->program_object_id, "uniform_block_name"); in test_shader_compilation()6906 if ((unsigned)my_uniform_block_index == GL_INVALID_INDEX) in test_shader_compilation()6966 gl.uniformBlockBinding(this->program_object_id, my_uniform_block_index, 0); in test_shader_compilation()