Searched refs:n_active_subroutine_uniforms (Results 1 – 1 of 1) sorted by relevance
1940 glw::GLint n_active_subroutine_uniforms = 0; in initTest() local1943 …amStageiv(m_po_id, GL_VERTEX_SHADER, GL_ACTIVE_SUBROUTINE_UNIFORMS, &n_active_subroutine_uniforms); in initTest()1955 if (n_active_subroutine_uniforms != 1) in initTest()1960 << n_active_subroutine_uniforms << tcu::TestLog::EndMessage; in initTest()3444 GLint n_active_subroutine_uniforms = 0; in inspectActiveSubroutineUniformiv() local3454 …tageiv(program_id, GL_VERTEX_SHADER, GL_ACTIVE_SUBROUTINE_UNIFORMS, &n_active_subroutine_uniforms); in inspectActiveSubroutineUniformiv()3457 for (GLint uniform = 0; uniform < n_active_subroutine_uniforms; ++uniform) in inspectActiveSubroutineUniformiv()3521 GLint n_active_subroutine_uniforms = 0; in inspectActiveSubroutineUniformName() local3524 …tageiv(program_id, GL_VERTEX_SHADER, GL_ACTIVE_SUBROUTINE_UNIFORMS, &n_active_subroutine_uniforms); in inspectActiveSubroutineUniformName()3529 for (GLint uniform = 0; uniform < n_active_subroutine_uniforms; ++uniform) in inspectActiveSubroutineUniformName()[all …]