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Searched refs:n_active_subroutine_uniforms (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.cpp1940 glw::GLint n_active_subroutine_uniforms = 0; in initTest() local
1943 …amStageiv(m_po_id, GL_VERTEX_SHADER, GL_ACTIVE_SUBROUTINE_UNIFORMS, &n_active_subroutine_uniforms); in initTest()
1955 if (n_active_subroutine_uniforms != 1) in initTest()
1960 << n_active_subroutine_uniforms << tcu::TestLog::EndMessage; in initTest()
3444 GLint n_active_subroutine_uniforms = 0; in inspectActiveSubroutineUniformiv() local
3454 …tageiv(program_id, GL_VERTEX_SHADER, GL_ACTIVE_SUBROUTINE_UNIFORMS, &n_active_subroutine_uniforms); in inspectActiveSubroutineUniformiv()
3457 for (GLint uniform = 0; uniform < n_active_subroutine_uniforms; ++uniform) in inspectActiveSubroutineUniformiv()
3521 GLint n_active_subroutine_uniforms = 0; in inspectActiveSubroutineUniformName() local
3524 …tageiv(program_id, GL_VERTEX_SHADER, GL_ACTIVE_SUBROUTINE_UNIFORMS, &n_active_subroutine_uniforms); in inspectActiveSubroutineUniformName()
3529 for (GLint uniform = 0; uniform < n_active_subroutine_uniforms; ++uniform) in inspectActiveSubroutineUniformName()
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