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Searched refs:n_active_subroutines (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.cpp1939 glw::GLint n_active_subroutines = 0; in initTest() local
1942 gl.getProgramStageiv(m_po_id, GL_VERTEX_SHADER, GL_ACTIVE_SUBROUTINES, &n_active_subroutines); in initTest()
1946 if (n_active_subroutines != 2 /* subroutines declared in vertex shader */) in initTest()
1950 << n_active_subroutines << tcu::TestLog::EndMessage; in initTest()
3572 GLint n_active_subroutines = 0; in inspectActiveSubroutineName() local
3575 gl.getProgramStageiv(program_id, GL_VERTEX_SHADER, GL_ACTIVE_SUBROUTINES, &n_active_subroutines); in inspectActiveSubroutineName()
3580 for (GLint uniform = 0; uniform < n_active_subroutines; ++uniform) in inspectActiveSubroutineName()
3588 for (GLint name = 0; name < n_active_subroutines; ++name) in inspectActiveSubroutineName()
3625 GLint n_active_subroutines = 0; in inspectSubroutineBinding() local
3630 gl.getProgramStageiv(program_id, GL_VERTEX_SHADER, GL_ACTIVE_SUBROUTINES, &n_active_subroutines); in inspectSubroutineBinding()
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