Searched refs:n_clipped_vertices_real (Results 1 – 1 of 1) sorted by relevance
2222 glw::GLuint n_clipped_vertices_real = 0; in executeRenderTest() local2446 n_clipped_vertices_real++; in executeRenderTest()2550 DE_ASSERT(n_clipped_vertices_real == 0); in executeRenderTest()2561 DE_ASSERT(glw::GLint(n_clipped_vertices_real) == n_clipped_vertices_expected); in executeRenderTest()2583 DE_ASSERT(n_clipped_vertices_real == 0); in executeRenderTest()2591 DE_ASSERT(glw::GLint(n_clipped_vertices_real) == 2 * one_third_of_rendered_primitives); in executeRenderTest()