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Searched refs:n_draw_call_vertices (Results 1 – 4 of 4) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderPrimitiveCoverage.cpp575 glw::GLuint n_draw_call_vertices, const glw::GLfloat inner_levels[], in drawPatch() argument
579 DE_ASSERT(n_draw_call_vertices == 3 || n_draw_call_vertices == 6); in drawPatch()
663 gl.drawArrays(GL_TRIANGLES, 0 /* first */, n_draw_call_vertices); in drawPatch()
DesextcTessellationShaderPrimitiveCoverage.hpp70 void drawPatch(glw::GLuint po_id, glw::GLuint n_patch_vertices, glw::GLuint n_draw_call_vertices,
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderAPI.cpp2274 const unsigned int n_draw_call_vertices = 4; in iterate() local
2399 gl.drawArrays(GL_POINTS, 0, n_draw_call_vertices); in iterate()
2412 …for (unsigned int n_draw_call_vertex = 0; n_draw_call_vertex < n_draw_call_vertices; ++n_draw_call… in iterate()
/external/deqp/external/openglcts/modules/gl/
Dgl3cCullDistanceTests.cpp577 glw::GLuint n_draw_call_vertices; in iterate() member
937 current_stage.n_draw_call_vertices); /* count */ in iterate()