Searched refs:n_levels (Results 1 – 4 of 4) sorted by relevance
/external/libaom/libaom/av1/encoder/ |
D | global_motion.c | 55 int n_levels; member 759 int n_levels, int pad_size, int compute_grad, in compute_flow_pyramids() argument 762 assert((frm_width >> n_levels) > 0); in compute_flow_pyramids() 763 assert((frm_height >> n_levels) > 0); in compute_flow_pyramids() 766 frm_pyr->n_levels = n_levels; in compute_flow_pyramids() 801 for (int level = 1; level < n_levels; ++level) { in compute_flow_pyramids() 866 assert(frm_pyr->n_levels == ref_pyr->n_levels); in compute_flow_field() 869 for (int level = frm_pyr->n_levels - 1; level >= 0; --level) { in compute_flow_field() 928 const int n_levels = AOMMIN(msb, N_LEVELS); in compute_global_motion_disflow_based() local 944 compute_flow_pyramids(frm_buffer, frm_width, frm_height, frm_stride, n_levels, in compute_global_motion_disflow_based() [all …]
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cCopyImageTests.cpp | 3089 GLuint n_levels = 1; in prepareDstPxls() local 3096 n_levels = FUNCTIONAL_TEST_N_LEVELS; in prepareDstPxls() 3107 for (GLuint i = 0; i < n_levels; ++i) in prepareDstPxls() 3123 for (GLuint i = 0; i < n_levels; ++i) in prepareDstPxls() 3149 GLuint n_levels = 1; in prepareSrcPxls() local 3156 n_levels = FUNCTIONAL_TEST_N_LEVELS; in prepareSrcPxls() 3167 for (GLuint i = 0; i < n_levels; ++i) in prepareSrcPxls() 3182 for (GLuint lvl = 0; lvl < n_levels; ++lvl) in prepareSrcPxls() 3493 const GLuint n_levels = (true == is_src_multi_level) ? FUNCTIONAL_TEST_N_LEVELS : 1; in verify() local 3495 for (GLuint level = 0; level < n_levels; ++level) in verify() [all …]
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D | gl4cTextureViewTests.cpp | 2277 const unsigned n_levels = (texture_target == GL_TEXTURE_RECTANGLE) ? 1 : n_levels_needed; in initTextureStorage() local 2279 gl.texStorage2D(texture_target, n_levels, texture_internalformat, texture_width, texture_height); in initTextureStorage()
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/external/deqp/external/openglcts/modules/common/ |
D | glcRobustBufferAccessBehaviorTests.cpp | 1692 GLsizei n_levels = 1; in prepareTexture() local 1711 n_levels = 2; in prepareTexture() 1716 n_levels = 4; in prepareTexture() 1725 Texture::Storage(gl, target, n_levels, internal_format, width, height, 0); in prepareTexture()
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