Searched refs:n_primitive (Results 1 – 2 of 2) sorted by relevance
568 …for (unsigned int n_primitive = 0; n_primitive < test_iteration.n_vertices / n_vertices_per_primit… in verifyVertexOrderingCorrectness() local569 ++n_primitive) in verifyVertexOrderingCorrectness()572 (const float*)test_iteration.data + 3 /* components */ * n_primitive * n_vertices_per_primitive; in verifyVertexOrderingCorrectness()
246 for (unsigned int n_primitive = 0; n_primitive < n_primitives_to_emit; ++n_primitive) in buildGeometryShaderBody() local