Searched refs:n_shader_index (Results 1 – 1 of 1) sorted by relevance
95 for (glw::GLuint n_shader_index = 0; n_shader_index < n_shaders_configuration; n_shader_index++) in buildProgram() local97 if (shaders_configuration[n_shader_index].body != DE_NULL) in buildProgram()100 …shaders_configuration[n_shader_index].id = gl.createShader(shaders_configuration[n_shader_index].t… in buildProgram()104 const glw::GLuint so_id = shaders_configuration[n_shader_index].id; in buildProgram()107 gl.shaderSource(shaders_configuration[n_shader_index].id, 1, /* count */ in buildProgram()108 &shaders_configuration[n_shader_index].body, DE_NULL); /* length */ in buildProgram()135 << "Shader type: " << shaders_configuration[n_shader_index].type << "\n" in buildProgram()139 << shaders_configuration[n_shader_index].body << "\n" in buildProgram()195 for (glw::GLuint n_shader_index = 0; n_shader_index < n_shaders_configuration; n_shader_index++) in buildProgram() local197 if (shaders_configuration[n_shader_index].body != DE_NULL) in buildProgram()[all …]