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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderInvariance.cpp611 glw::GLuint n_tf_primitives_written = 0; in iterate() local
614 gl.getQueryObjectuiv(m_qo_tfpw_id, GL_QUERY_RESULT, &n_tf_primitives_written); in iterate()
620 …used_tf_bo_size = static_cast<glw::GLuint>(n_tf_primitives_written * sizeof(float) * 3 /* componen… in iterate()
624 …used_tf_bo_size = static_cast<glw::GLuint>(n_tf_primitives_written * sizeof(float) * 2 /* vertices… in iterate()
629 …used_tf_bo_size = static_cast<glw::GLuint>(n_tf_primitives_written * sizeof(float) * 3 /* vertices… in iterate()