Searched refs:n_uniforms (Results 1 – 3 of 3) sorted by relevance
2479 const unsigned int n_uniforms = sizeof(uniforms) / sizeof(uniforms[0]); in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidCount() local2485 for (unsigned int n_uniform = 0; n_uniform < n_uniforms; ++n_uniform) in verifyErrorGenerationWhenCallingDoubleUniformFunctionsWithInvalidCount()3541 const glw::GLuint n_uniforms = max_uniform_components / required_components; in getAmountUniforms() local3546 return max_uniforms < n_uniforms ? max_uniforms : n_uniforms; in getAmountUniforms()3589 void GPUShaderFP64Test2::inspectProgram(glw::GLuint program_id, glw::GLint n_uniforms, in inspectProgram() argument3645 if ((n_uniforms != size) || (uniform_type.m_type != type)) in inspectProgram()3648 << " Size: " << size << " expected: " << n_uniforms << ". Type: " << type in inspectProgram()4109 const glw::GLuint n_uniforms = getAmountUniforms(shader_stage, uniform_type); in prepareUniformDefinitions() local4121 stream << " " << uniform_type.m_type_name << " uniform_array[" << n_uniforms << "];\n"; in prepareUniformDefinitions()4145 const glw::GLint n_uniforms = getAmountUniforms(shader_stage, uniform_type); in prepareUniforms() local[all …]
485 …void inspectProgram(glw::GLuint program_id, glw::GLint n_uniforms, const uniformTypeDetails& unifo…
4140 static const GLuint n_uniforms = sizeof(m_uniform_locations) / sizeof(m_uniform_locations[0]); in testDraw() local4158 for (GLuint i = 0; i < n_uniforms; ++i) in testDraw()