/external/skia/src/gpu/ |
D | GrSPIRVUniformHandler.cpp | 223 SkString resolvedName = fProgramBuilder->nameVariable(prefix, name, mangleName); in internalAddUniformArray() 251 SkString mangleName = fProgramBuilder->nameVariable('s', name, /*mangle=*/true); in addSampler() 267 SkString mangleTexName = fProgramBuilder->nameVariable('t', name, /*mangle=*/true); in addSampler()
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/external/skia/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 49 SkString resolvedName = fProgramBuilder->nameVariable(prefix, name, mangleName); in internalAddUniformArray() 71 SkString mangleName = fProgramBuilder->nameVariable(prefix, name, true); in addSampler()
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/external/skia/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 247 SkString resolvedName = fProgramBuilder->nameVariable(prefix, name, mangleName); in internalAddUniformArray() 275 SkString mangleName = fProgramBuilder->nameVariable(prefix, name, /*mangle=*/true); in addSampler() 313 SkString mangleName = fProgramBuilder->nameVariable(prefix, name, /*mangle=*/true); in addInputSampler()
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/external/skqp/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 53 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName); in internalAddUniformArray() 73 fProgramBuilder->nameVariable(&mangleName, prefix, name, true); in addSampler()
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLVarying.cpp | 51 fProgramBuilder->nameVariable(&v.fVsOut, 'v', name); in addVarying() 58 fProgramBuilder->nameVariable(&v.fGsOut, 'g', name); in addVarying()
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D | GrGLSLProgramBuilder.cpp | 319 void GrGLSLProgramBuilder::nameVariable(SkString* out, char prefix, const char* name, bool mangle) { in nameVariable() function in GrGLSLProgramBuilder 342 this->nameVariable(&outName, '\0', baseName); in nameExpression()
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D | GrGLSLProgramBuilder.h | 67 void nameVariable(SkString* out, char prefix, const char* name, bool mangle = true);
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D | GrGLSLShaderBuilder.cpp | 50 fProgramBuilder->nameVariable(outName, '\0', name); in emitFunction()
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/external/skia/src/gpu/glsl/ |
D | GrGLSLVarying.cpp | 50 v.fVsOut = fProgramBuilder->nameVariable('v', name); in addVarying() 57 v.fGsOut = fProgramBuilder->nameVariable('g', name); in addVarying()
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D | GrGLSLProgramBuilder.cpp | 317 SkString GrGLSLProgramBuilder::nameVariable(char prefix, const char* name, bool mangle) { in nameVariable() function in GrGLSLProgramBuilder 337 *output = this->nameVariable(/*prefix=*/'\0', baseName); in nameExpression()
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D | GrGLSLProgramBuilder.h | 82 SkString nameVariable(char prefix, const char* name, bool mangle = true);
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D | GrGLSLShaderBuilder.cpp | 48 return fProgramBuilder->nameVariable(/*prefix=*/'\0', baseName); in getMangledFunctionName()
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/external/skqp/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 233 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName); in internalAddUniformArray() 269 fProgramBuilder->nameVariable(&mangleName, prefix, name, true); in addSampler()
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/external/skia/src/gpu/mtl/ |
D | GrMtlUniformHandler.mm | 232 SkString resolvedName = fProgramBuilder->nameVariable(prefix, name, mangleName); 265 SkString mangleName = fProgramBuilder->nameVariable(prefix, name, /*mangle=*/true);
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/external/skqp/src/gpu/mtl/ |
D | GrMtlUniformHandler.mm | 225 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName); 261 fProgramBuilder->nameVariable(&mangleName, prefix, name, true);
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