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Searched refs:nameVariable (Results 1 – 15 of 15) sorted by relevance

/external/skia/src/gpu/
DGrSPIRVUniformHandler.cpp223 SkString resolvedName = fProgramBuilder->nameVariable(prefix, name, mangleName); in internalAddUniformArray()
251 SkString mangleName = fProgramBuilder->nameVariable('s', name, /*mangle=*/true); in addSampler()
267 SkString mangleTexName = fProgramBuilder->nameVariable('t', name, /*mangle=*/true); in addSampler()
/external/skia/src/gpu/gl/
DGrGLUniformHandler.cpp49 SkString resolvedName = fProgramBuilder->nameVariable(prefix, name, mangleName); in internalAddUniformArray()
71 SkString mangleName = fProgramBuilder->nameVariable(prefix, name, true); in addSampler()
/external/skia/src/gpu/vk/
DGrVkUniformHandler.cpp247 SkString resolvedName = fProgramBuilder->nameVariable(prefix, name, mangleName); in internalAddUniformArray()
275 SkString mangleName = fProgramBuilder->nameVariable(prefix, name, /*mangle=*/true); in addSampler()
313 SkString mangleName = fProgramBuilder->nameVariable(prefix, name, /*mangle=*/true); in addInputSampler()
/external/skqp/src/gpu/gl/
DGrGLUniformHandler.cpp53 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName); in internalAddUniformArray()
73 fProgramBuilder->nameVariable(&mangleName, prefix, name, true); in addSampler()
/external/skqp/src/gpu/glsl/
DGrGLSLVarying.cpp51 fProgramBuilder->nameVariable(&v.fVsOut, 'v', name); in addVarying()
58 fProgramBuilder->nameVariable(&v.fGsOut, 'g', name); in addVarying()
DGrGLSLProgramBuilder.cpp319 void GrGLSLProgramBuilder::nameVariable(SkString* out, char prefix, const char* name, bool mangle) { in nameVariable() function in GrGLSLProgramBuilder
342 this->nameVariable(&outName, '\0', baseName); in nameExpression()
DGrGLSLProgramBuilder.h67 void nameVariable(SkString* out, char prefix, const char* name, bool mangle = true);
DGrGLSLShaderBuilder.cpp50 fProgramBuilder->nameVariable(outName, '\0', name); in emitFunction()
/external/skia/src/gpu/glsl/
DGrGLSLVarying.cpp50 v.fVsOut = fProgramBuilder->nameVariable('v', name); in addVarying()
57 v.fGsOut = fProgramBuilder->nameVariable('g', name); in addVarying()
DGrGLSLProgramBuilder.cpp317 SkString GrGLSLProgramBuilder::nameVariable(char prefix, const char* name, bool mangle) { in nameVariable() function in GrGLSLProgramBuilder
337 *output = this->nameVariable(/*prefix=*/'\0', baseName); in nameExpression()
DGrGLSLProgramBuilder.h82 SkString nameVariable(char prefix, const char* name, bool mangle = true);
DGrGLSLShaderBuilder.cpp48 return fProgramBuilder->nameVariable(/*prefix=*/'\0', baseName); in getMangledFunctionName()
/external/skqp/src/gpu/vk/
DGrVkUniformHandler.cpp233 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName); in internalAddUniformArray()
269 fProgramBuilder->nameVariable(&mangleName, prefix, name, true); in addSampler()
/external/skia/src/gpu/mtl/
DGrMtlUniformHandler.mm232 SkString resolvedName = fProgramBuilder->nameVariable(prefix, name, mangleName);
265 SkString mangleName = fProgramBuilder->nameVariable(prefix, name, /*mangle=*/true);
/external/skqp/src/gpu/mtl/
DGrMtlUniformHandler.mm225 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName);
261 fProgramBuilder->nameVariable(&mangleName, prefix, name, true);