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Searched refs:namedStructs (Results 1 – 7 of 7) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fProgramInterfaceDefinitionUtil.cpp348 std::vector<const glu::StructType*> namedStructs; in writeStructureDefinitions() local
353 collectNamedStructureDefinitions(namedStructs, defaultBlock.variables[ndx].varType); in writeStructureDefinitions()
357 …collectNamedStructureDefinitions(namedStructs, defaultBlock.interfaceBlocks[blockNdx].variables[nd… in writeStructureDefinitions()
361 for (int structNdx = 0; structNdx < (int)namedStructs.size(); ++structNdx) in writeStructureDefinitions()
363 buf << "struct " << namedStructs[structNdx]->getTypeName() << "\n" in writeStructureDefinitions()
366 for (int memberNdx = 0; memberNdx < namedStructs[structNdx]->getNumMembers(); ++memberNdx) in writeStructureDefinitions()
367 …buf << glu::indent(1) << glu::declare(namedStructs[structNdx]->getMember(memberNdx).getType(), nam… in writeStructureDefinitions()
372 if (!namedStructs.empty()) in writeStructureDefinitions()
Des31fSSBOLayoutCase.cpp1295 std::vector<const StructType*> namedStructs; in generateComputeShader() local
1296 interface.getNamedStructs(namedStructs); in generateComputeShader()
1297 …tor<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter != namedStruc… in generateComputeShader()
/external/deqp/external/openglcts/modules/common/
DglcUniformBlockCase.cpp1034 std::vector<const StructType*> namedStructs; in generateVertexShader() local
1035 interface.getNamedStructs(namedStructs); in generateVertexShader()
1036 for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); in generateVertexShader()
1037 structIter != namedStructs.end(); structIter++) in generateVertexShader()
1074 std::vector<const StructType*> namedStructs; in generateFragmentShader() local
1075 interface.getNamedStructs(namedStructs); in generateFragmentShader()
1076 for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); in generateFragmentShader()
1077 structIter != namedStructs.end(); structIter++) in generateFragmentShader()
/external/deqp/modules/glshared/
DglsUniformBlockCase.cpp1104 std::vector<const StructType*> namedStructs; in generateVertexShader() local
1105 interface.getNamedStructs(namedStructs); in generateVertexShader()
1106 …tor<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter != namedStruc… in generateVertexShader()
1142 std::vector<const StructType*> namedStructs; in generateFragmentShader() local
1143 interface.getNamedStructs(namedStructs); in generateFragmentShader()
1144 …tor<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter != namedStruc… in generateFragmentShader()
/external/deqp/external/vulkancts/modules/vulkan/ubo/
DvktUniformBlockCase.cpp1592 std::vector<const StructType*> namedStructs; in generateVertexShader() local
1593 interface.getNamedStructs(namedStructs); in generateVertexShader()
1594 …tor<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter != namedStruc… in generateVertexShader()
1636 std::vector<const StructType*> namedStructs; in generateFragmentShader() local
1637 interface.getNamedStructs(namedStructs); in generateFragmentShader()
1638 …tor<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter != namedStruc… in generateFragmentShader()
/external/deqp/external/vulkancts/modules/vulkan/transform_feedback/
DvktTransformFeedbackFuzzLayoutCase.cpp1523 std::vector<const StructType*> namedStructs; in generateTestShader() local
1533 shaderInterface.getNamedStructs(namedStructs); in generateTestShader()
1534 …tor<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter != namedStruc… in generateTestShader()
/external/deqp/external/vulkancts/modules/vulkan/ssbo/
DvktSSBOLayoutCase.cpp1564 std::vector<const StructType*> namedStructs; in generateComputeShader() local
1565 interface.getNamedStructs(namedStructs); in generateComputeShader()
1566 …tor<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter != namedStruc… in generateComputeShader()