Searched refs:namedStructs (Results 1 – 7 of 7) sorted by relevance
348 std::vector<const glu::StructType*> namedStructs; in writeStructureDefinitions() local353 collectNamedStructureDefinitions(namedStructs, defaultBlock.variables[ndx].varType); in writeStructureDefinitions()357 …collectNamedStructureDefinitions(namedStructs, defaultBlock.interfaceBlocks[blockNdx].variables[nd… in writeStructureDefinitions()361 for (int structNdx = 0; structNdx < (int)namedStructs.size(); ++structNdx) in writeStructureDefinitions()363 buf << "struct " << namedStructs[structNdx]->getTypeName() << "\n" in writeStructureDefinitions()366 for (int memberNdx = 0; memberNdx < namedStructs[structNdx]->getNumMembers(); ++memberNdx) in writeStructureDefinitions()367 …buf << glu::indent(1) << glu::declare(namedStructs[structNdx]->getMember(memberNdx).getType(), nam… in writeStructureDefinitions()372 if (!namedStructs.empty()) in writeStructureDefinitions()
1295 std::vector<const StructType*> namedStructs; in generateComputeShader() local1296 interface.getNamedStructs(namedStructs); in generateComputeShader()1297 …tor<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter != namedStruc… in generateComputeShader()
1034 std::vector<const StructType*> namedStructs; in generateVertexShader() local1035 interface.getNamedStructs(namedStructs); in generateVertexShader()1036 for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); in generateVertexShader()1037 structIter != namedStructs.end(); structIter++) in generateVertexShader()1074 std::vector<const StructType*> namedStructs; in generateFragmentShader() local1075 interface.getNamedStructs(namedStructs); in generateFragmentShader()1076 for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); in generateFragmentShader()1077 structIter != namedStructs.end(); structIter++) in generateFragmentShader()
1104 std::vector<const StructType*> namedStructs; in generateVertexShader() local1105 interface.getNamedStructs(namedStructs); in generateVertexShader()1106 …tor<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter != namedStruc… in generateVertexShader()1142 std::vector<const StructType*> namedStructs; in generateFragmentShader() local1143 interface.getNamedStructs(namedStructs); in generateFragmentShader()1144 …tor<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter != namedStruc… in generateFragmentShader()
1592 std::vector<const StructType*> namedStructs; in generateVertexShader() local1593 interface.getNamedStructs(namedStructs); in generateVertexShader()1594 …tor<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter != namedStruc… in generateVertexShader()1636 std::vector<const StructType*> namedStructs; in generateFragmentShader() local1637 interface.getNamedStructs(namedStructs); in generateFragmentShader()1638 …tor<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter != namedStruc… in generateFragmentShader()
1523 std::vector<const StructType*> namedStructs; in generateTestShader() local1533 shaderInterface.getNamedStructs(namedStructs); in generateTestShader()1534 …tor<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter != namedStruc… in generateTestShader()
1564 std::vector<const StructType*> namedStructs; in generateComputeShader() local1565 interface.getNamedStructs(namedStructs); in generateComputeShader()1566 …tor<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter != namedStruc… in generateComputeShader()