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Searched refs:ndecl (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/frontends/nine/
Dvertexshader9.h42 uint16_t ndecl; /* NINE_DECLUSAGE_x */ member
Dvertexshader9.c118 This->input_map[i].ndecl = info.input_map[i]; in NineVertexShader9_ctor()
Dnine_state.c826 n, vs->input_map[n].ndecl, vdecl); in update_vertex_elements()
829 if (vdecl->usage_map[i] == vs->input_map[n].ndecl) { in update_vertex_elements()
2995 n, vs->input_map[n].ndecl, vdecl); in update_vertex_elements_sw()
2998 if (vdecl->usage_map[i] == vs->input_map[n].ndecl) { in update_vertex_elements_sw()
Dnine_ff.c309 build_vs_add_input(struct vs_build_ctx *vs, uint16_t ndecl) in build_vs_add_input() argument
313 vs->input[i] = ndecl; in build_vs_add_input()
1702 vs->input_map[n].ndecl = bld.input[n]; in nine_ff_get_vs()