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Searched refs:newTextureUnit (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/
DProgram.cpp4397 GLint newTextureUnit = v[arrayIndex]; in updateSamplerUniform() local
4399 if (oldTextureUnit == newTextureUnit) in updateSamplerUniform()
4404 boundTextureUnits[arrayIndex + locationInfo.arrayIndex] = newTextureUnit; in updateSamplerUniform()
4408 uint32_t &newRefCount = mState.mExecutable->mActiveSamplerRefCounts[newTextureUnit]; in updateSamplerUniform()
4415 TextureType &newSamplerType = mState.mExecutable->mActiveSamplerTypes[newTextureUnit]; in updateSamplerUniform()
4417 SamplerFormat &newSamplerFormat = mState.mExecutable->mActiveSamplerFormats[newTextureUnit]; in updateSamplerUniform()
4424 mState.mExecutable->mActiveSamplersMask.set(newTextureUnit); in updateSamplerUniform()
4425 mState.mExecutable->mActiveSamplerShaderBits[newTextureUnit] = in updateSamplerUniform()
4469 context->onSamplerUniformChange(newTextureUnit); in updateSamplerUniform()