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Searched refs:newUniform (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/
DProgramLinkedResources.cpp278 LinkedUniform newUniform(variable.type, variable.precision, nameWithArrayIndex, in visitNamedVariable() local
280 newUniform.mappedName = mappedNameWithArrayIndex; in visitNamedVariable()
281 newUniform.setActive(mShaderType, variable.active); in visitNamedVariable()
285 mUniformsOut->push_back(newUniform); in visitNamedVariable()