Searched refs:next_sampler_id (Results 1 – 1 of 1) sorted by relevance
1379 int id, int next_sampler_id) in bind_sampler_locs() argument1403 glUniform1i(glGetUniformLocation(sprog->id, name), next_sampler_id++); in bind_sampler_locs()1420 return next_sampler_id; in bind_sampler_locs()1685 int next_ubo_id = 0, next_sampler_id = 0; in add_shader_program() local1690 next_sampler_id = bind_sampler_locs(sprog, id, next_sampler_id); in add_shader_program()4182 int next_sampler_id) in vrend_draw_bind_samplers_shader() argument4225 glActiveTexture(GL_TEXTURE0 + next_sampler_id); in vrend_draw_bind_samplers_shader()4231 next_sampler_id, tview); in vrend_draw_bind_samplers_shader()4237 next_sampler_id++; in vrend_draw_bind_samplers_shader()4242 return next_sampler_id; in vrend_draw_bind_samplers_shader()[all …]