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Searched refs:next_sampler_id (Results 1 – 1 of 1) sorted by relevance

/external/virglrenderer/src/
Dvrend_renderer.c1379 int id, int next_sampler_id) in bind_sampler_locs() argument
1403 glUniform1i(glGetUniformLocation(sprog->id, name), next_sampler_id++); in bind_sampler_locs()
1420 return next_sampler_id; in bind_sampler_locs()
1685 int next_ubo_id = 0, next_sampler_id = 0; in add_shader_program() local
1690 next_sampler_id = bind_sampler_locs(sprog, id, next_sampler_id); in add_shader_program()
4182 int next_sampler_id) in vrend_draw_bind_samplers_shader() argument
4225 glActiveTexture(GL_TEXTURE0 + next_sampler_id); in vrend_draw_bind_samplers_shader()
4231 next_sampler_id, tview); in vrend_draw_bind_samplers_shader()
4237 next_sampler_id++; in vrend_draw_bind_samplers_shader()
4242 return next_sampler_id; in vrend_draw_bind_samplers_shader()
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