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Searched refs:ngg_gs_state (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_shader_args.h69 struct ac_arg ngg_gs_state; member
Dradv_shader_args.c625 &args->ngg_gs_state); in radv_declare_shader_args()
756 if (args->ngg_gs_state.used) in radv_declare_shader_args()
Dradv_cmd_buffer.c2950 uint32_t ngg_gs_state = 0; in radv_flush_ngg_gs_state() local
2963 ngg_gs_state = 1; in radv_flush_ngg_gs_state()
2971 ngg_gs_state); in radv_flush_ngg_gs_state()
Dradv_nir_to_llvm.c2998 tmp = ac_get_arg(&ctx->ac, ctx->args->ngg_gs_state); in gfx10_ngg_gs_emit_epilogue_2()
/external/mesa3d/src/amd/compiler/
Daco_instruction_selection.cpp11468 …c(aco_opcode::s_bitcmp1_b32, bld.def(s1, scc), get_arg(ctx, ctx->args->ngg_gs_state), Operand(0u)); in ngg_gs_write_shader_query()