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Searched refs:nine_bind (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/frontends/nine/
Dstateblock9.c69 nine_bind(&state->rt[i], NULL); in NineStateBlock9_dtor()
70 nine_bind(&state->ds, NULL); in NineStateBlock9_dtor()
71 nine_bind(&state->vs, NULL); in NineStateBlock9_dtor()
72 nine_bind(&state->ps, NULL); in NineStateBlock9_dtor()
73 nine_bind(&state->vdecl, NULL); in NineStateBlock9_dtor()
75 nine_bind(&state->stream[i], NULL); in NineStateBlock9_dtor()
77 nine_bind(&state->idxbuf, NULL); in NineStateBlock9_dtor()
79 nine_bind(&state->texture[i], NULL); in NineStateBlock9_dtor()
119 nine_bind(slot, buf); in NineStateBlock9_BindBuffer()
131 nine_bind(slot, tex); in NineStateBlock9_BindTexture()
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Dnine_shader.h208 nine_bind(&list->vdecl, vdecl); in nine_shader_variant_so_add()
221 nine_bind(&list->vdecl, vdecl); in nine_shader_variant_so_add()
233 nine_bind(&ptr->vdecl, NULL); in nine_shader_variants_so_free()
237 nine_bind(&list->vdecl, NULL); in nine_shader_variants_so_free()
Dbuffer9.h135 nine_bind(slot, buf); in NineBindBufferToDevice()
Dbasetexture9.h153 nine_bind(slot, tex); in NineBindTextureToDevice()
Dnine_state.c1594 nine_bind(&context->vdecl, vdecl); in CSMT_ITEM_NO_WAIT()
1611 nine_bind(&context->vs, pShader); in CSMT_ITEM_NO_WAIT()
1703 nine_bind(&context->ps, ps); in CSMT_ITEM_NO_WAIT()
1821 nine_bind(&context->rt[i], rt); in CSMT_ITEM_NO_WAIT()
1832 nine_bind(&context->ds, ds); in CSMT_ITEM_NO_WAIT()
2871 nine_bind(&state->rt[i], NULL); in nine_device_state_clear()
2872 nine_bind(&state->ds, NULL); in nine_device_state_clear()
2873 nine_bind(&state->vs, NULL); in nine_device_state_clear()
2874 nine_bind(&state->ps, NULL); in nine_device_state_clear()
2875 nine_bind(&state->vdecl, NULL); in nine_device_state_clear()
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Dnine_helpers.h63 #define nine_bind(a, b) _nine_bind((void **)(a), (b)) macro
Ddevice9.c294 nine_bind(&This->context.rt[i], This->state.rt[i]); in NineDevice9_ctor()
574 nine_bind(&This->record, NULL); in NineDevice9_dtor()
1963 nine_bind(&This->state.rt[i], pRenderTarget); in NineDevice9_SetRenderTarget()
1998 nine_bind(&This->state.ds, ds); in NineDevice9_SetDepthStencilSurface()
2448 nine_bind(ppSB, NULL); in NineDevice9_CreateStateBlock()
2598 nine_bind(&state->texture[Stage], pTexture); in NineDevice9_SetTexture()
3243 nine_bind(&state->vdecl, vdecl); in NineDevice9_SetVertexDeclaration()
3251 nine_bind(&state->vdecl, vdecl); in NineDevice9_SetVertexDeclaration()
3332 nine_bind(&state->vs, vs_shader); in NineDevice9_SetVertexShader()
3340 nine_bind(&state->vs, vs_shader); in NineDevice9_SetVertexShader()
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