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Searched refs:normalMap (Results 1 – 7 of 7) sorted by relevance

/external/angle/doc/
DCompilingTranslatorWithEmscripten.md26 varying vec3 v_tangent; // #normalMap
27 varying vec3 v_binormal; // #normalMap
35 uniform sampler2D normalMap; // #normalMap
48 mat3 tangentToWorld = mat3(v_tangent, // #normalMap
49 v_binormal, // #normalMap
50 v_normal); // #normalMap
51 vec4 normalSpec = texture2D(normalMap, v_texCoord.xy); // #normalMap
52 vec3 tangentNormal = normalSpec.xyz - vec3(0.5, 0.5, 0.5); // #normalMap
53 tangentNormal = normalize(tangentNormal + vec3(0, 0, 2)); // #normalMap
54 vec3 normal = (tangentToWorld * tangentNormal); // #normalMap
[all …]
/external/skqp/samplecode/
DSampleLighting.cpp51 sk_sp<SkShader> normalMap = SkShader::MakeBitmapShader(normalBitmap, in LightingView() local
55 fNormalSource = SkNormalSource::MakeFromNormalMap(std::move(normalMap), SkMatrix::I()); in LightingView()
DSampleLitAtlas.cpp134 … sk_sp<SkShader> normalMap = SkShader::MakeBitmapShader(fAtlas, SkShader::kClamp_TileMode, in onDraw() local
137 std::move(normalMap), m); in onDraw()
/external/skqp/gm/
Dlightingshader.cpp104 sk_sp<SkShader> normalMap = SkShader::MakeBitmapShader(fNormalMaps[mapType], in drawRect() local
106 sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(std::move(normalMap), in drawRect()
Dlightingshader2.cpp96 SkBitmap normalMap = make_frustum_normalmap(kTexSize); in onOnceBeforeDraw() local
97 fNormalMapShader = SkShader::MakeBitmapShader(normalMap, SkShader::kClamp_TileMode, in onOnceBeforeDraw()
/external/skqp/tests/
DSerializationTest.cpp609 sk_sp<SkShader> normalMap = SkShader::MakeBitmapShader(normals, SkShader::kClamp_TileMode, in DEF_TEST() local
611 sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(std::move(normalMap), in DEF_TEST()
/external/guice/extensions/persist/lib/
Dcommons-collections.jarMETA-INF/ META-INF/MANIFEST.MF META-INF/LICENSE.txt META ...