Searched refs:normalMap (Results 1 – 7 of 7) sorted by relevance
/external/angle/doc/ |
D | CompilingTranslatorWithEmscripten.md | 26 varying vec3 v_tangent; // #normalMap 27 varying vec3 v_binormal; // #normalMap 35 uniform sampler2D normalMap; // #normalMap 48 mat3 tangentToWorld = mat3(v_tangent, // #normalMap 49 v_binormal, // #normalMap 50 v_normal); // #normalMap 51 vec4 normalSpec = texture2D(normalMap, v_texCoord.xy); // #normalMap 52 vec3 tangentNormal = normalSpec.xyz - vec3(0.5, 0.5, 0.5); // #normalMap 53 tangentNormal = normalize(tangentNormal + vec3(0, 0, 2)); // #normalMap 54 vec3 normal = (tangentToWorld * tangentNormal); // #normalMap [all …]
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/external/skqp/samplecode/ |
D | SampleLighting.cpp | 51 sk_sp<SkShader> normalMap = SkShader::MakeBitmapShader(normalBitmap, in LightingView() local 55 fNormalSource = SkNormalSource::MakeFromNormalMap(std::move(normalMap), SkMatrix::I()); in LightingView()
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D | SampleLitAtlas.cpp | 134 … sk_sp<SkShader> normalMap = SkShader::MakeBitmapShader(fAtlas, SkShader::kClamp_TileMode, in onDraw() local 137 std::move(normalMap), m); in onDraw()
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/external/skqp/gm/ |
D | lightingshader.cpp | 104 sk_sp<SkShader> normalMap = SkShader::MakeBitmapShader(fNormalMaps[mapType], in drawRect() local 106 sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(std::move(normalMap), in drawRect()
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D | lightingshader2.cpp | 96 SkBitmap normalMap = make_frustum_normalmap(kTexSize); in onOnceBeforeDraw() local 97 fNormalMapShader = SkShader::MakeBitmapShader(normalMap, SkShader::kClamp_TileMode, in onOnceBeforeDraw()
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/external/skqp/tests/ |
D | SerializationTest.cpp | 609 sk_sp<SkShader> normalMap = SkShader::MakeBitmapShader(normals, SkShader::kClamp_TileMode, in DEF_TEST() local 611 sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(std::move(normalMap), in DEF_TEST()
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/external/guice/extensions/persist/lib/ |
D | commons-collections.jar | META-INF/
META-INF/MANIFEST.MF
META-INF/LICENSE.txt
META ... |