Searched refs:normalized_type (Results 1 – 7 of 7) sorted by relevance
71 read = normalized_type == DataType::FLOAT16 ? "read_imageh" in PerformReadSelector()81 read = normalized_type == DataType::FLOAT16 ? "read_imageh" in PerformReadSelector()
31 DataType normalized_type; // can be FLOAT32 or FLOAT16, using with normalized member
104 normalized_type:DataType;
1097 tflite::gpu::data::DataType normalized_type() const { in normalized_type() function1134 void add_normalized_type(tflite::gpu::data::DataType normalized_type) { in add_normalized_type()1135 …dElement<int8_t>(Texture2DDescriptor::VT_NORMALIZED_TYPE, static_cast<int8_t>(normalized_type), 0); in add_normalized_type()1159 tflite::gpu::data::DataType normalized_type = tflite::gpu::data::DataType::UNKNOWN,1166 builder_.add_normalized_type(normalized_type);1177 tflite::gpu::data::DataType normalized_type = tflite::gpu::data::DataType::UNKNOWN,1186 normalized_type,
293 NormalizedType normalized_type = GetNormalizedType(obfuscated_type_name); in DeobfuscateClass() local295 DenormalizeTypeName(normalized_type, cls.deobfuscated_name()); in DeobfuscateClass()
614 base::StringView normalized_type = in FinalizeProfile() local634 context_->storage->InternString(normalized_type))] in FinalizeProfile()647 context_->storage->InternString(normalized_type))] in FinalizeProfile()
407 tex_builder.add_normalized_type(ToFB(desc.normalized_type)); in Encode()418 desc->normalized_type = ToEnum(fb_desc->normalized_type()); in Decode()