Searched refs:numCombinedUniformComponents (Results 1 – 3 of 3) sorted by relevance
119 int numCombinedUniformComponents; member
2525 { GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, usage.numCombinedUniformComponents }, in checkShaderResourceUsage()2554 { GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, usage.numCombinedUniformComponents }, in checkShaderResourceUsage()2581 { GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, usage.numCombinedUniformComponents }, in checkShaderResourceUsage()
1754 retVal.numCombinedUniformComponents = getNumComponents(shader, glu::STORAGE_UNIFORM); in getShaderResourceUsage()