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Searched refs:numCompOut (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dshader_validation.cpp1911 uint32_t numCompIn = 0, numCompOut = 0; in ValidateShaderStageInputOutputLimits() local
1921numCompOut += GetComponentsConsumedByType(src, var.baseTypePtrID, strip_output_array_level && !isP… in ValidateShaderStageInputOutputLimits()
1927 if (numCompOut > limits.maxVertexOutputComponents) { in ValidateShaderStageInputOutputLimits()
1933 … limits.maxVertexOutputComponents, numCompOut - limits.maxVertexOutputComponents); in ValidateShaderStageInputOutputLimits()
1947 if (numCompOut > limits.maxTessellationControlPerVertexOutputComponents) { in ValidateShaderStageInputOutputLimits()
1954numCompOut - limits.maxTessellationControlPerVertexOutputComponents); in ValidateShaderStageInputOutputLimits()
1968 if (numCompOut > limits.maxTessellationEvaluationOutputComponents) { in ValidateShaderStageInputOutputLimits()
1975 numCompOut - limits.maxTessellationEvaluationOutputComponents); in ValidateShaderStageInputOutputLimits()
1988 if (numCompOut > limits.maxGeometryOutputComponents) { in ValidateShaderStageInputOutputLimits()
1994 … limits.maxGeometryOutputComponents, numCompOut - limits.maxGeometryOutputComponents); in ValidateShaderStageInputOutputLimits()
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