Searched refs:numCompOut (Results 1 – 1 of 1) sorted by relevance
1911 uint32_t numCompIn = 0, numCompOut = 0; in ValidateShaderStageInputOutputLimits() local1921 …numCompOut += GetComponentsConsumedByType(src, var.baseTypePtrID, strip_output_array_level && !isP… in ValidateShaderStageInputOutputLimits()1927 if (numCompOut > limits.maxVertexOutputComponents) { in ValidateShaderStageInputOutputLimits()1933 … limits.maxVertexOutputComponents, numCompOut - limits.maxVertexOutputComponents); in ValidateShaderStageInputOutputLimits()1947 if (numCompOut > limits.maxTessellationControlPerVertexOutputComponents) { in ValidateShaderStageInputOutputLimits()1954 … numCompOut - limits.maxTessellationControlPerVertexOutputComponents); in ValidateShaderStageInputOutputLimits()1968 if (numCompOut > limits.maxTessellationEvaluationOutputComponents) { in ValidateShaderStageInputOutputLimits()1975 numCompOut - limits.maxTessellationEvaluationOutputComponents); in ValidateShaderStageInputOutputLimits()1988 if (numCompOut > limits.maxGeometryOutputComponents) { in ValidateShaderStageInputOutputLimits()1994 … limits.maxGeometryOutputComponents, numCompOut - limits.maxGeometryOutputComponents); in ValidateShaderStageInputOutputLimits()[all …]