Searched refs:numFragmentInputComponents (Results 1 – 1 of 1) sorted by relevance
1828 int numFragmentInputComponents = 0; in getCombinedProgramResourceUsage() local1887 numFragmentInputComponents += getNumComponents(shader, glu::STORAGE_IN); in getCombinedProgramResourceUsage()1919 retVal.numVaryingComponents = de::max(numVertexOutputComponents, numFragmentInputComponents); in getCombinedProgramResourceUsage()