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Searched refs:numShaderRecordBlocks (Results 1 – 2 of 2) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
Dlocalintermediate.h310 numShaderRecordBlocks(0),
695 void addShaderRecordCount() { ++numShaderRecordBlocks; } in addShaderRecordCount()
1029 int numShaderRecordBlocks; variable
DlinkValidate.cpp295 numShaderRecordBlocks += unit.numShaderRecordBlocks; in mergeTrees()
808 if (numShaderRecordBlocks > 1) in finalCheck()