Searched refs:numShaderRecordBlocks (Results 1 – 2 of 2) sorted by relevance
310 numShaderRecordBlocks(0),695 void addShaderRecordCount() { ++numShaderRecordBlocks; } in addShaderRecordCount()1029 int numShaderRecordBlocks; variable
295 numShaderRecordBlocks += unit.numShaderRecordBlocks; in mergeTrees()808 if (numShaderRecordBlocks > 1) in finalCheck()