Searched refs:numSubgroups (Results 1 – 5 of 5) sorted by relevance
245 deUint32 numSubgroups = data[(offset * 4) + 2]; in checkComputeNumSubgroups() local247 if (numSubgroups > totalLocalSize) in checkComputeNumSubgroups()298 deUint32 numSubgroups = data[(offset * 4) + 2]; in checkComputeSubgroupID() local301 if (subgroupID >= numSubgroups) in checkComputeSubgroupID()
117 Value numSubgroups = getDivideBySubgroupSize(biasedBlockSize); in rewrite() local119 create<CmpIOp>(CmpIPredicate::slt, invocationIdx, numSubgroups); in rewrite()129 createSubgroupReduce(numSubgroups, laneId, value, accumFactory); in rewrite()
252 deUint32 numSubgroups = data[(offset * 4) + 2]; in checkComputeNumSubgroups() local254 if (numSubgroups > totalLocalSize) in checkComputeNumSubgroups()307 deUint32 numSubgroups = data[(offset * 4) + 2]; in checkComputeSubgroupID() local310 if (subgroupID >= numSubgroups) in checkComputeSubgroupID()
249 …deUint32 numSubgroups = (localSize[0] * localSize[1] * localSize[2]) / checkInternalData->required… in checkComputeRequireFull() local276 …s == VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT && data[i].z() != numSubgroups) in checkComputeRequireFull()279 …<< "expected number of subgroups dispatched (" << numSubgroups << ") doesn't match gl_NumSubgroups… in checkComputeRequireFull()
1234 uint32_t numSubgroups; member2454 buildGlobal("numSubgroups", state->globals.compute.numSubgroups); in buildGlobals()2627 store(compute + OFFSET(Globals::Compute, numSubgroups), routine->subgroupsPerWorkgroup); in dbgBeginEmit()