Searched refs:numTextureLayers (Results 1 – 2 of 2) sorted by relevance
144 int numTextureLayers,
860 int numTextureLayers, in clearRenderableTexture() argument877 ASSERT(numTextureLayers == 1); in clearRenderableTexture()927 GLint layerCount = numTextureLayers; in clearRenderableTexture()