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Searched refs:num_bindless_samplers (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlink_uniforms.cpp714 this->num_bindless_samplers = 0; in start_shader()
902 this->num_bindless_samplers = this->next_bindless_sampler; in handle_samplers()
906 this->num_bindless_samplers * sizeof(gl_texture_index)); in handle_samplers()
909 i < this->num_bindless_samplers; in handle_samplers()
1248 unsigned num_bindless_samplers; member in parcel_out_uniform_storage
1633 if (parcel.num_bindless_samplers > 0) { in link_assign_uniform_storage()
1634 shader->Program->sh.NumBindlessSamplers = parcel.num_bindless_samplers; in link_assign_uniform_storage()
1637 parcel.num_bindless_samplers); in link_assign_uniform_storage()
1638 for (unsigned j = 0; j < parcel.num_bindless_samplers; j++) { in link_assign_uniform_storage()