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Searched refs:num_in_clip_dist (Results 1 – 1 of 1) sorted by relevance

/external/virglrenderer/src/
Dvrend_shader.c255 int num_in_clip_dist; member
1123 ctx->num_in_clip_dist += 4 * (ctx->inputs[i].last - ctx->inputs[i].first + 1); in iter_declaration()
1132 ctx->num_in_clip_dist += 4 * (ctx->inputs[i].last - ctx->inputs[i].first + 1); in iter_declaration()
2896 int num_clips = has_prev_vals ? ctx->key->prev_stage_num_clip_out : ctx->num_in_clip_dist; in create_swizzled_clipdist()
4581 ndists = ctx->num_in_clip_dist; in emit_fs_clipdistance_load()
6438 if (ctx->num_in_clip_dist) { in emit_ios_fs()
6441 } else if (ctx->num_in_clip_dist > 4 && !ctx->key->prev_stage_num_cull_out) { in emit_ios_fs()
6442 emit_hdrf(glsl_strbufs, "in float gl_ClipDistance[%d];\n", ctx->num_in_clip_dist); in emit_ios_fs()
6513 if (ctx->num_in_clip_dist || ctx->key->clip_plane_enable) { in emit_ios_geom()
6518 …st = ctx->key->prev_stage_num_clip_out ? ctx->key->prev_stage_num_clip_out : ctx->num_in_clip_dist; in emit_ios_geom()
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