Searched refs:num_visible_lines (Results 1 – 1 of 1) sorted by relevance
2927 const size_t num_visible_lines = max_y - min_y + 1; in WindowDelegateDraw() local2930 if (num_lines <= num_visible_lines) in WindowDelegateDraw()2948 const size_t num_visible_lines = window.GetHeight() - 2; in WindowDelegateHandleChar() local2950 if (num_lines <= num_visible_lines) { in WindowDelegateHandleChar()2962 if (m_first_visible_line + num_visible_lines < num_lines) in WindowDelegateHandleChar()2969 if (static_cast<size_t>(m_first_visible_line) >= num_visible_lines) in WindowDelegateHandleChar()2970 m_first_visible_line -= num_visible_lines; in WindowDelegateHandleChar()2978 if (m_first_visible_line + num_visible_lines < num_lines) { in WindowDelegateHandleChar()2979 m_first_visible_line += num_visible_lines; in WindowDelegateHandleChar()2981 m_first_visible_line = num_lines - num_visible_lines; in WindowDelegateHandleChar()[all …]