Searched refs:objOut (Results 1 – 1 of 1) sorted by relevance
530 GLsizei *countOut, GLuint *objOut, GLhandleARB *handleOut) in get_attached_shaders() argument545 if (objOut) { in get_attached_shaders()546 objOut[i] = shProg->Shaders[i]->Name; in get_attached_shaders()