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Searched refs:objTy (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Pipeline/
DSpirvShaderDebugger.cpp1954 auto &objTy = shader->getType(obj.typeId()); in create() local
1961 size += objTy.componentCount * sizeof(uint32_t) * sw::SIMD::Width; in create()
1963 for(uint32_t i = 0u; i < objTy.componentCount; i++) in create()
2497 auto &objTy = debugger->shader->getType(obj.typeId()); in buildSpirvVariables() local
2504 if(auto val = buildSpirvValue(state, memory, objTy, lane)) in buildSpirvVariables()