Searched refs:objTy (Results 1 – 1 of 1) sorted by relevance
1954 auto &objTy = shader->getType(obj.typeId()); in create() local1961 size += objTy.componentCount * sizeof(uint32_t) * sw::SIMD::Width; in create()1963 for(uint32_t i = 0u; i < objTy.componentCount; i++) in create()2497 auto &objTy = debugger->shader->getType(obj.typeId()); in buildSpirvVariables() local2504 if(auto val = buildSpirvValue(state, memory, objTy, lane)) in buildSpirvVariables()