Searched refs:occlusionObjectDivisorFloat (Results 1 – 1 of 1) sorted by relevance
2582 const float occlusionObjectDivisorFloat = static_cast<float>(occlusionObjectDivisor); in createVertexData() local2592 …Ratio = static_cast<float>(occlusionObjectMultiplierX[objectNdx]) / occlusionObjectDivisorFloat; in createVertexData()2593 …Ratio = static_cast<float>(occlusionObjectMultiplierY[objectNdx]) / occlusionObjectDivisorFloat; in createVertexData()