Searched refs:offsetInput (Results 1 – 1 of 1) sorted by relevance
30 const T *offsetInput = reinterpret_cast<const T *>(input + (i * stride)); in CopyNativeVertexData() local33 memcpy(offsetOutput, offsetInput, attribSize); in CopyNativeVertexData()43 const T *offsetInput = reinterpret_cast<const T *>(input + (i * stride)); in CopyNativeVertexData() local46 memcpy(offsetOutput, offsetInput, attribSize); in CopyNativeVertexData()73 const GLbyte *offsetInput = reinterpret_cast<const GLbyte *>(input + i * stride); in Copy8SintTo16SintVertexData() local78 offsetOutput[j] = static_cast<GLshort>(offsetInput[j]); in Copy8SintTo16SintVertexData()103 const GLbyte *offsetInput = reinterpret_cast<const GLbyte *>(input + i * stride); in Copy8SnormTo16SnormVertexData() local111 if (offsetInput[j] > 0) in Copy8SnormTo16SnormVertexData()114 offsetInput[j] << 8 | offsetInput[j] << 1 | ((offsetInput[j] & 0x40) >> 6); in Copy8SnormTo16SnormVertexData()118 offsetOutput[j] = offsetInput[j] << 8; in Copy8SnormTo16SnormVertexData()[all …]