Searched refs:orientation_ (Results 1 – 8 of 8) sorted by relevance
/external/dynamic_depth/internal/dynamic_depth/ |
D | earth_pose.cc | 67 earth_pose->orientation_ = NormalizeQuaternion(orientation); in FromData() 94 bool EarthPose::HasOrientation() const { return orientation_.size() == 4; } in HasOrientation() 99 return orientation_; in GetOrientation() 126 if (orientation_.size() == 4) { in Serialize() 129 std::to_string(orientation_[0])) && in Serialize() 131 std::to_string(orientation_[1])) && in Serialize() 133 std::to_string(orientation_[2])) && in Serialize() 135 std::to_string(orientation_[3])); in Serialize() 178 orientation_ = std::vector<float>({x, y, z, w}); in ParseEarthPoseFields() 181 if (position_.size() < 3 && orientation_.size() < 4) { in ParseEarthPoseFields()
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D | pose.cc | 65 pose->orientation_ = NormalizeQuaternion(orientation); in FromData() 91 bool Pose::HasOrientation() const { return orientation_.size() == 4; } in HasOrientation() 95 const std::vector<float>& Pose::GetOrientation() const { return orientation_; } in GetOrientation() 120 if (orientation_.size() == 4) { in Serialize() 122 std::to_string(orientation_[0])) && in Serialize() 124 std::to_string(orientation_[1])) && in Serialize() 126 std::to_string(orientation_[2])) && in Serialize() 128 std::to_string(orientation_[3])); in Serialize() 165 orientation_ = std::vector<float>({x, y, z, w}); in ParsePoseFields() 168 if (position_.size() < 3 && orientation_.size() < 4) { in ParsePoseFields()
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/external/tflite-support/tensorflow_lite_support/cc/task/vision/core/ |
D | frame_buffer.h | 219 orientation_(orientation), in FrameBuffer() 232 orientation_(orientation), in FrameBuffer() 278 const Orientation orientation() const { return orientation_; } in orientation() 288 Orientation orientation_; variable
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/external/dynamic_depth/includes/dynamic_depth/ |
D | earth_pose.h | 86 std::vector<float> orientation_; variable
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D | pose.h | 90 std::vector<float> orientation_; variable
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/external/skia/gm/ |
D | orientation.cpp | 148 #define MAKE_GM(subsample) DEF_SIMPLE_GM(orientation_##subsample, canvas, 4*kImgW, 2*kImgH) { \
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/external/ImageMagick/Magick++/lib/Magick++/ |
D | Image.h | 354 void orientation(const OrientationType orientation_);
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/external/ImageMagick/Magick++/lib/ |
D | Image.cpp | 1222 void Magick::Image::orientation(const Magick::OrientationType orientation_) in orientation() argument 1225 image()->orientation=orientation_; in orientation()
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