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Searched refs:ortho (Results 1 – 25 of 38) sorted by relevance

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/external/libkmsxx/kmscube/
DesTransform.cpp169 ESMatrix ortho; in esOrtho() local
174 esMatrixLoadIdentity(&ortho); in esOrtho()
175 ortho.m[0][0] = 2.0f / deltaX; in esOrtho()
176 ortho.m[3][0] = -(right + left) / deltaX; in esOrtho()
177 ortho.m[1][1] = 2.0f / deltaY; in esOrtho()
178 ortho.m[3][1] = -(top + bottom) / deltaY; in esOrtho()
179 ortho.m[2][2] = -2.0f / deltaZ; in esOrtho()
180 ortho.m[3][2] = -(nearZ + farZ) / deltaZ; in esOrtho()
182 esMatrixMultiply(result, &ortho, result); in esOrtho()
/external/s2-geometry-library-java/src/com/google/common/geometry/
DS2EdgeIndex.java329 S2Point ortho = in getCovering() local
339 containingCell(S2Point.minus(p, ortho), S2Point.add(p, ortho), S2Point.minus(q, ortho), in getCovering()
340 S2Point.add(q, ortho)); in getCovering()
DS2EdgeUtil.java607 return S2.orderedCCW(S2.ortho(a), c, b, a); in vertexCrossing()
610 return S2.orderedCCW(S2.ortho(b), d, a, b); in vertexCrossing()
613 return S2.orderedCCW(S2.ortho(a), d, b, a); in vertexCrossing()
616 return S2.orderedCCW(S2.ortho(b), c, a, b); in vertexCrossing()
DS2.java296 return ortho(a); in robustCrossProd()
303 public static S2Point ortho(S2Point a) { in ortho() method in S2
306 return a.ortho(); in ortho()
DS2Point.java82 public S2Point ortho() { in ortho() method in S2Point
DS2Loop.java833 boolean v1Inside = S2.orderedCCW(S2.ortho(vertex(1)), vertex(0), vertex(2), vertex(1)); in initOrigin()
/external/swiftshader/src/OpenGL/common/
DMatrixStack.cpp146 …void MatrixStack::ortho(double left, double right, double bottom, double top, double zNear, double… in ortho() function in sw::MatrixStack
159 Matrix ortho(2 / (r - l), 0, 0, tx, in ortho() local
164 stack[this->top] *= ortho; in ortho()
DMatrixStack.hpp44 void ortho(double left, double right, double bottom, double top, double zNear, double zFar);
/external/skqp/src/gpu/ops/
DGrAAHairLinePathRenderer.cpp656 SkVector ortho, vec = b; in add_line() local
663 ortho.fX = 2.0f * vec.fY; in add_line()
664 ortho.fY = -2.0f * vec.fX; in add_line()
690 (*vert)[2].fPos = a - vec + ortho; in add_line()
692 (*vert)[3].fPos = b + vec + ortho; in add_line()
694 (*vert)[4].fPos = a - vec - ortho; in add_line()
696 (*vert)[5].fPos = b + vec - ortho; in add_line()
/external/oboe/samples/RhythmGame/third_party/glm/gtc/
Dmatrix_transform.hpp102 GLM_FUNC_DECL tmat4x4<T, defaultp> ortho(
160 GLM_FUNC_DECL tmat4x4<T, defaultp> ortho(
Dmatrix_transform.inl100 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> ortho function
165 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> ortho function
/external/libvpx/libvpx/tools/3D-Reconstruction/sketch_3D_reconstruction/
DUtil.pde3 ortho(-width, 0, -height, 0);
DCamera.pde135 ortho(-width, 0, -height, 0);
/external/deqp-deps/amber/tests/cases/
Ddraw_rect_orth.vkscript29 draw rect ortho 0 0 250 250
Ddraw_rect_and_ortho.vkscript36 draw rect ortho 125 125 75 75
/external/skia/src/gpu/ops/
DGrAAHairLinePathRenderer.cpp678 SkVector ortho, vec = b; in add_line() local
685 ortho.fX = 2.0f * vec.fY; in add_line()
686 ortho.fY = -2.0f * vec.fX; in add_line()
712 (*vert)[2].fPos = a - vec + ortho; in add_line()
714 (*vert)[3].fPos = b + vec + ortho; in add_line()
716 (*vert)[4].fPos = a - vec - ortho; in add_line()
718 (*vert)[5].fPos = b + vec - ortho; in add_line()
/external/angle/util/
DMatrix.h44 static Matrix4 ortho(float l, float r, float b, float t, float n, float f);
DMatrix.cpp123 Matrix4 Matrix4::ortho(float l, float r, float b, float t, float n, float f) in ortho() function in Matrix4
/external/s2-geometry-library-java/tests/com/google/common/geometry/
DS2LoopTest.java511 System.out.println("Ortho(v1): " + S2.ortho(loop.vertex(1)));
514 S2Point a = S2.ortho(loop.vertex(i));
557 S2Point a = S2.ortho(loop.vertex(1));
DGeometryTestCase.java148 S2Point x = z.ortho();
/external/angle/samples/multi_window/
DMultiWindow.cpp139 Matrix4::ortho(static_cast<float>(window->getX()), in draw()
/external/skia/src/gpu/
DGrSurfaceDrawContext.cpp1687 SkVector ortho = { parallel.fY, -parallel.fX }; in drawStrokedLine() local
1693 SkPoint corners[4] = { points[0] - ortho - parallel, in drawStrokedLine()
1694 points[0] + ortho - parallel, in drawStrokedLine()
1695 points[1] + ortho + parallel, in drawStrokedLine()
1696 points[1] - ortho + parallel }; in drawStrokedLine()
/external/deqp-deps/amber/docs/
Dvk_script.md144 * `draw rect [ortho] [patch] _x_ _y_ _width_ _height_`
147 are uploaded at location 0 as a `vec3`. The `ortho` modifier scales the
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h528 void ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
/external/angle/src/libANGLE/
DContext_gl_1_autogen.h139 void ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, \

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