Searched refs:outUAV (Results 1 – 2 of 2) sorted by relevance
129 const d3d11::SharedUAV **outUAV);196 d3d11::SharedUAV *outUAV) = 0;270 const d3d11::SharedUAV **outUAV);352 d3d11::SharedUAV *outUAV) override;436 d3d11::SharedUAV *outUAV) override;472 d3d11::SharedUAV *outUAV) override;611 d3d11::SharedUAV *outUAV) override;691 d3d11::SharedUAV *outUAV) override;786 d3d11::SharedUAV *outUAV) override;
430 const d3d11::SharedUAV **outUAV) in getUAVForImage() argument436 ANGLE_TRY(getCachedOrCreateUAVForImage(context, key, outUAV)); in getUAVForImage()442 const d3d11::SharedUAV **outUAV) in getCachedOrCreateUAVForImage() argument447 *outUAV = &iter->second; in getCachedOrCreateUAVForImage()457 *outUAV = &insertIt.first->second; in getCachedOrCreateUAVForImage()1501 d3d11::SharedUAV *outUAV) in createUAVForImage() argument1503 ASSERT(outUAV); in createUAVForImage()1509 mRenderer->allocateResource(GetImplAs<Context11>(context), uavDesc, texture.get(), outUAV)); in createUAVForImage()1510 outUAV->setDebugName("TexStorage2D.UAVForImage"); in createUAVForImage()1771 d3d11::SharedUAV *outUAV) in createUAVForImage() argument[all …]