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Searched refs:outputTexture (Results 1 – 5 of 5) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcShaderGroupVoteTests.cpp97 const glu::Texture outputTexture(context.getRenderContext()); in execute() local
107 gl.bindTexture(GL_TEXTURE_2D, *outputTexture); in execute()
114 gl.bindImageTexture(2, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8); in execute()
156 gl.bindTexture(GL_TEXTURE_2D, *outputTexture); in execute()
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderAtomicCounterOpsTests.cpp286 const glu::Texture outputTexture(context.getRenderContext()); in executeComputeShader() local
291 gl.bindTexture(GL_TEXTURE_2D, *outputTexture); in executeComputeShader()
298 gl.bindImageTexture(2, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F); in executeComputeShader()
338 gl.bindTexture(GL_TEXTURE_2D, *outputTexture); in executeComputeShader()
Dgl4cShaderBallotTests.cpp228 const glu::Texture outputTexture(context.getRenderContext()); in executeComputeShader() local
233 gl.bindTexture(GL_TEXTURE_2D, *outputTexture); in executeComputeShader()
240 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32UI); in executeComputeShader()
281 gl.bindTexture(GL_TEXTURE_2D, *outputTexture); in executeComputeShader()
/external/deqp/modules/gles31/functional/
Des31fBasicComputeShaderTests.cpp1142 const Texture outputTexture (m_context.getRenderContext()); in iterate() local
1184 gl.bindTexture(GL_TEXTURE_2D, *outputTexture); in iterate()
1191 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in iterate()
1204 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, *outputTexture, 0); in iterate()
1277 const Texture outputTexture (m_context.getRenderContext()); in iterate() local
1318 gl.bindTexture(GL_TEXTURE_2D, *outputTexture); in iterate()
1325 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
1338 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, *outputTexture, 0); in iterate()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.cpp1247 TextureHelper11 *outputTexture = useLevelZeroTexture ? &mLevelZeroTexture : &mTexture; in ensureTextureExists() local
1251 if (!outputTexture->valid() && mTextureWidth > 0 && mTextureHeight > 0) in ensureTextureExists()
1269 outputTexture)); in ensureTextureExists()
1273 outputTexture->setDebugName("TexStorage2D.Level0Texture"); in ensureTextureExists()
1277 outputTexture->setDebugName("TexStorage2D.Texture"); in ensureTextureExists()
2369 TextureHelper11 *outputTexture = useLevelZeroTexture ? &mLevelZeroTexture : &mTexture; in ensureTextureExists() local
2373 if (!outputTexture->valid() && mTextureWidth > 0 && mTextureHeight > 0) in ensureTextureExists()
2391 outputTexture)); in ensureTextureExists()
2392 outputTexture->setDebugName("TexStorageCube.Texture"); in ensureTextureExists()