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Searched refs:output_texture (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/vl/
Dvl_winsys_dri3.c75 struct pipe_resource *output_texture; member
111 if (!scrn->output_texture) in dri3_free_back_buffer()
242 templ.width0 = (scrn->output_texture) ? in dri3_alloc_back_buffer()
243 scrn->output_texture->width0 : scrn->width; in dri3_alloc_back_buffer()
244 templ.height0 = (scrn->output_texture) ? in dri3_alloc_back_buffer()
245 scrn->output_texture->height0 : scrn->height; in dri3_alloc_back_buffer()
250 buffer->texture = (scrn->output_texture) ? scrn->output_texture : in dri3_alloc_back_buffer()
265 buffer->texture = (scrn->output_texture) ? scrn->output_texture : in dri3_alloc_back_buffer()
327 if (scrn->output_texture) { in dri3_get_back_buffer()
336 buffer->texture = scrn->output_texture; in dri3_get_back_buffer()
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