Searched refs:pUniformBuffers (Results 1 – 2 of 2) sorted by relevance
492 Resource* pUniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS]; member
430 PixelProcessor::lockUniformBuffers(data->ps.u, draw->pUniformBuffers); in draw()436 draw->pUniformBuffers[i] = nullptr; in draw()1086 if(draw.pUniformBuffers[i]) in finishRendering()1088 draw.pUniformBuffers[i]->unlock(); in finishRendering()