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Searched refs:pass_through_fragment_shader (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.hpp443 const shaderDefinition* pass_through_fragment_shader; member
475 shaderDefinition pass_through_fragment_shader; member in glcts::TextureCubeMapArraySamplingTest::shaderCollectionForTextureFormat
DesextcTextureCubeMapArraySampling.cpp4465 fragment_shader = shader_group.pass_through_fragment_shader;
4471 fragment_shader = shader_group.pass_through_fragment_shader;
4479 fragment_shader = shader_group.pass_through_fragment_shader;
4490 fragment_shader = shader_group.pass_through_fragment_shader;
4680 shader_group.pass_through_fragment_shader = &pass_through_fragment_shader;
4716pass_through_fragment_shader.init(gl, GL_FRAGMENT_SHADER, pass_through_fragment_shader_source, &te…
4724 test.compile(pass_through_fragment_shader);
4898 pass_through_fragment_shader = 0;